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  1. First!
  2. Uberworlds - Mission Statement
  3. Setting - subject to change
  4. Tools
  5. An Idea as far as the setting(s)
  6. To Level or not to Level
  7. Engine
  8. Setting Proposal
  9. dynamic world ecosystem
  10. Lobby World
  11. IRC
  12. Pre Lobby world
  13. Art
  14. Loot-To Twink, or Not To Twink
  15. evolution
  16. Gameplay
  17. Talent signup
  18. Another attempt at a comprehensive setting idea.
  19. Education through gaming.
  20. Material Libraries
  21. question for coders (MV related)
  22. Gameplay Theory-Skillset Discussion.
  23. Player Housing
  24. Idea's that sounded good, but....
  25. What is an MMO?
  26. as requested, development of setting: "The Game" (long)
  27. Diplomacy
  28. Project 1
  29. Fatty....Ever look at this??
  30. Designing a Zone
  31. Bored Artist
  32. My World?
  33. Visual Character Growth?
  34. Armor appearance
  35. 3D art to do
  36. Engine Database
  37. Beta screen shots!
  38. Class Discussion
  39. Textures Thread
  40. Wiki is now public
  41. [MMO] Last Breath
  42. Putting the Lore together
  43. What I Need (Programmers)
  44. Dialogue for the 1st quest
  45. Posts going missing?
  46. 2 Ideas for Progression
  47. Leveling progression
  48. Need 3d Char Modelers and Animators
  49. Writers meeting!
  50. endgame?!
  51. changes in season
  52. Old WR quests
  53. Artist development related questions.
  54. Exclusive Gameplay Footage
  55. State of the Uberworld
  56. Textures Round 2
  57. New Test Server Patch 6-24-07:
  58. [WIP]Orc Texture
  59. Focus Testing: Silversage Quests/Content
  60. [WIP] Items
  61. [WIP]Vampire
  62. Focused Playtime!
  63. [Open REQ] Weapons Concept Art
  64. Interested in joining the project
  65. [REQ] Sound FX Guy
  66. Project 2 Recruitment
  67. Props
  68. Cool village pic
  69. [Open Req]Goblin Concepts
  70. State of the Uberworld #2
  71. Quest Template to Python Converter
  72. Taking applications for Lead positions
  73. Project 2, Lore
  74. Project 2 - Uber Mech Online
  75. Roadmap 1: Define a mech
  76. Project 1 wru
  77. Possible Mech component list
  78. Brainstorming - Electronic Warfare
  79. Hi im Newkastle
  80. Newkastle's Idea v1.0
  81. UMO milestones
  82. Just an interesting thought the dev team
  83. A new direction
  84. Millie RPG Update / Question
  85. Space Game idea
  86. Pirates / Fleet Game
  87. My RPG game
  88. My Steampunk/victorian ideas for a game
  89. MMO with Hacking Theme
  90. My Survival Horror Game
  91. offline characters
  92. Engines
  93. Class Designs for EQ/DnD inspired MMO
  94. A Step Back [Making a MUD?]
  95. [Torque MMOkit] latest version
  96. [torque] instant action
  97. example design doc
  98. XNA using C#
  99. DS game dev
  100. [Torque] Halp
  101. Game Maker 7
  102. the most basic of 3d engines in XNA...
  103. RPG Maker VX
  104. RPG systems
  105. Sound Library
  106. Battle Layout Opinions Wanted
  107. XNA Map Editor - Alpha Version
  108. how to make a city building game?
  109. Available resources
  110. XNA Unleashed
  111. Partial classes vs other methods
  112. Torque XNA
  113. So who actually has projects in dev?
  114. Making a card game...?
  115. Robo Rally for... PC/DS/PSP/???
  116. RPG Characters
  117. Metaplace
  118. How hard is it to program something like this?
  119. Tower Defence Games
  120. math help
  121. XNA Content Pipeline - Reading XML
  122. Worldbuilding
  123. Making a Warcraft 3 custom map
  124. Unreal3 Editor
  125. Zombie MMO concept
  126. TGE + TGEA
  127. The Sims Carnival Beta
  128. Karate Kid RPG Project
  129. Level Design
  130. My Project: Foreigner in a Strange Land.
  131. Lively
  132. Creating Custom Heroes
  133. Need WC3 Testers
  134. Kingz of the Hillz (Working title)
  135. XNA RPG Engine
  136. Disposing an object
  137. civ4: BTS mod
  138. XNA revenue pricing released.
  139. looking for RPG Maker Artists and Spriters
  140. Theoretical Item Drop System
  141. engine that can do turn-based strategy?
  142. XNA - Saving a game
  143. Organizing a large project
  144. Multiverse project looking for a few people
  145. Grim Fandago Design Doc Released
  146. Looking for writers/zone design on space RPG
  147. Microsoft XNA Game Studio Creator's Guide
  148. Python 3.0
  149. 2d Game Engine
  150. Hosting Options?
  151. Text Based Browser Games
  152. Artist needed
  153. Mount&Blade Mod - asoiaf
  154. Some pointers on shifting gears
  155. Language for Browser Game
  156. Developing for iphone
  157. Hmm consolidate this forum/move some threads?
  158. Torque X 2D
  159. RPG Maker
  160. Vanya Sulie
  161. Kids vs. Zombies! iPhone game.
  162. PC software QA
  163. Perceptions on graphics and animation
  164. Galactic Arms Race 1.0 release (mp space shooter)
  165. Bauble Play - Windows / Zune
  166. Best prototyping tools for a coding newbie?
  167. Gabe Newell wants Fans to fund your game!
  168. starting iphone development
  169. Looking for an idea for a game.
  170. anyone interested in developing a WWE RPG?
  171. UE3 tutorials
  172. UE3 Editor now free
  173. Creating a Strategy/RPG Browser Game.