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  1. First!
  2. Uberworlds - Mission Statement
  3. Setting - subject to change
  4. Tools
  5. An Idea as far as the setting(s)
  6. To Level or not to Level
  7. Engine
  8. Setting Proposal
  9. dynamic world ecosystem
  10. Lobby World
  11. IRC
  12. Pre Lobby world
  13. Art
  14. Loot-To Twink, or Not To Twink
  15. evolution
  16. Gameplay
  17. Talent signup
  18. Another attempt at a comprehensive setting idea.
  19. Education through gaming.
  20. Material Libraries
  21. question for coders (MV related)
  22. Gameplay Theory-Skillset Discussion.
  23. Player Housing
  24. Idea's that sounded good, but....
  25. What is an MMO?
  26. as requested, development of setting: "The Game" (long)
  27. Diplomacy
  28. Project 1
  29. Fatty....Ever look at this??
  30. Designing a Zone
  31. Bored Artist
  32. My World?
  33. Visual Character Growth?
  34. Armor appearance
  35. 3D art to do
  36. Engine Database
  37. Beta screen shots!
  38. Class Discussion
  39. Textures Thread
  40. Wiki is now public
  41. [MMO] Last Breath
  42. Putting the Lore together
  43. What I Need (Programmers)
  44. Dialogue for the 1st quest
  45. Posts going missing?
  46. 2 Ideas for Progression
  47. Leveling progression
  48. Need 3d Char Modelers and Animators
  49. Writers meeting!
  50. endgame?!
  51. changes in season
  52. Old WR quests
  53. Artist development related questions.
  54. Exclusive Gameplay Footage
  55. State of the Uberworld
  56. Textures Round 2
  57. New Test Server Patch 6-24-07:
  58. [WIP]Orc Texture
  59. Focus Testing: Silversage Quests/Content
  60. [WIP] Items
  61. [WIP]Vampire
  62. Focused Playtime!
  63. [Open REQ] Weapons Concept Art
  64. Interested in joining the project
  65. [REQ] Sound FX Guy
  66. Project 2 Recruitment
  67. Props
  68. Cool village pic
  69. [Open Req]Goblin Concepts
  70. State of the Uberworld #2
  71. Quest Template to Python Converter
  72. Taking applications for Lead positions
  73. Project 2, Lore
  74. Project 2 - Uber Mech Online
  75. Roadmap 1: Define a mech
  76. Project 1 wru
  77. Possible Mech component list
  78. Brainstorming - Electronic Warfare
  79. Hi im Newkastle
  80. Newkastle's Idea v1.0
  81. UMO milestones
  82. Just an interesting thought the dev team
  83. A new direction
  84. Millie RPG Update / Question
  85. Space Game idea
  86. Pirates / Fleet Game
  87. My RPG game
  88. My Steampunk/victorian ideas for a game
  89. MMO with Hacking Theme
  90. My Survival Horror Game
  91. offline characters
  92. Engines
  93. Class Designs for EQ/DnD inspired MMO
  94. A Step Back [Making a MUD?]
  95. [Torque MMOkit] latest version
  96. [torque] instant action
  97. example design doc
  98. XNA using C#
  99. DS game dev
  100. [Torque] Halp
  101. Game Maker 7
  102. the most basic of 3d engines in XNA...
  103. RPG Maker VX
  104. RPG systems
  105. Sound Library
  106. Battle Layout Opinions Wanted
  107. XNA Map Editor - Alpha Version
  108. how to make a city building game?
  109. Available resources
  110. XNA Unleashed
  111. Partial classes vs other methods
  112. Torque XNA
  113. So who actually has projects in dev?
  114. Making a card game...?
  115. Robo Rally for... PC/DS/PSP/???
  116. RPG Characters
  117. Metaplace
  118. How hard is it to program something like this?