Thread: XNA using C#
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Old 02-29-2008, 06:13 PM   #28 (permalink)
Vinen
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Join Date: Oct 2002
Location: Not in fucking Acton, MA anymore!
Posts: 2,887
Quote:
Originally Posted by Cloud9_ View Post
after fucking around with the battle engine pretty much for the last few hours, I have everything placed where I want them to be. Instead of doing a dragon warrior 1 style battle engine, its more of a final fantasy 1 (i know, big upgrade right? lol)

I have all the rectangles where I want them, and it draws the sprites great... and I have done a ton of the logic in psudo code, i just need to actually write the code for it now.

Its actually a great learning experience doing this, besides being really interesting and fun... When the entire battle engine is done and built, I'll post it on the google site, would love some feedback on it (how you guys would do things differently, etc)
Heh, honestly I had less issues with the graphical aspect then I did with the workings behind the scenes... friends who I am working on the game more or less talked me into allowing each character to have a different game mechanic that I have to program for.

For example, one of the characters (one of the characters I personally designed) drains life with a large portion of his attacks. While his Katana is unsheathed (he wields a cane sword) the drained life is placed is stored in the sword. Upon sheathing the sword by defending his life is healed for the amount stored. He can also opt to use the stored life to power up special attacks etc...

I have to program shit like that for 6 more characters -.- and thats by far the easiest one.
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