Thread: XNA using C#
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Old 02-29-2008, 11:21 AM   #25 (permalink)
Cloud9_
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Join Date: Jul 2002
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not true, there are a lot of programmers that dislike the XNA content pipeline. One of the books I got to learn how to program using XNA was from a guy named Benjamin Nitschke, (who worked on Arena wars if im not mistaken) and he hates the content pipeline for a lot of big projects because you have to re-compile your shit if you try to do something like load a new texture. I dont fully understand it all, but some people just like to build their own.

Having said that, for games that we're making it works amazingly well because we're not loading 100's of MBs of textures / models / sounds / etc.
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