Thread: XNA using C#
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Old 02-28-2008, 03:08 PM   #16 (permalink)
Kharza-kzad
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Join Date: Jun 2005
Posts: 133
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I've tooled around with this for awhile and I think it's just about the coolest thing ever.

I am working on a small simple rpg after work, but I think the art requirements are going to eventually crush me. I can build and rig characters but it takes me a long long time. I'll probably eventually get distracted and never finish this.

I'm doing bsp based worlds so I can easily make maps with quake editing utils like QERadiant or whatever spits out a .map. Collision and pathfinding become super easy in a bsp environment. It's not really needed for rendering anymore but for gameplay stuff it's very handy.
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