Thread: XNA using C#
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Old 02-27-2008, 04:15 PM   #13 (permalink)
Froofy-D
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Join Date: Nov 2002
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Well I'm impressed so far. It is so much easier than C++/OpenGL and C++/DirectX. In a couple weeks in my spare time I have a decent ship editor for the game and a control scheme demo where you can zip around space with stars/galaxies in the background. It is basically WoW controls but the cam is just locked looking down. It looks pretty cool considering I put 0 effort into looks. Just some star textures I DL/ed off the web.

Next up is particle system and enemy ships. I'm gonna make a single player demo then look for people that are interested in doing a Space Diablo mmog.

Anyway, if you've been mucking around with OpenGL or other game engines for school projects, or whatever, I highly suggest you try XNA out. It is light years easier imho.
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