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Originally Posted by Fog I strongly disagree. In many games of all sorts, limited information adds a layer of skill and decision-making to the game that isn't present otherwise.
You could say the same thing about poker; your opponent's cards aren't visible unless you cheat. However, your opponents' cards are a hugely important unknown, and if you don't consider what they might be, you will lose consistently. Is that "inexcusable?" It certainly doesn't make poker less interesting. |
Completely agree with this. How much of a game would poker be if the cards were turned face up so that everyone could see each others hand? How much skill would it take to fold that straight when you know for a fact that the guy 2 seats down has a flush without even needing to look back at his betting history in that hand and the play he has exihibited in previous hands that clues you in to what he likely has at this time?
The last thing these games need is a dumbing down hand holding experience such as a threat monitor offers. Experience fighting a mob will in time give people that choose to learn the "feel" for how much DPS they can do without getting agro from a mob, and the tanks in time learn what they need to do in order to hold enough agro from the mob. This is one key area where skill still means something in these games instead of the further degredation of MMORPG's to a "time in = success out" formula. Skill should still count for something, and learning how to deal with mobs without a breakdown of every concievable bit of information that could lend an advantage is a large area where that skill can be realized.
I agree totally with the above poster and disagree 100% with the orginal poster in wanting the entirety of information relayed as number data. The mobs reactions caused by your actions in game and the number of times you screw up and die are your interface to the information you seek and that is what you need to learn from. To ask for more is asking for a hand holding experience that these games have too much of already.