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Originally Posted by Kreugen I could write a damn novel, but just watch a WoW movie of some of the better encoutners and read its writeup on bosskillers.com. Then go watch someone play EQ. Its like the difference between a MUD and EQ. |
You essentially just described how the graphics engine make WoW's raids different from EQs. The same thing can happen (or is happening) in raids in both games, but because you see the fireballs and eye beams it's more challenging? God forbid directional and targetted AEs!!!! We haven't been seeing things like that for close to a decade! It's certainly more spectator friendly. But those elements are all present in EQ (and have been for quite some time), just without the visual presentation. WoW's presentation is better. Great. Not the argument at hand, but glad you've nailed a coffin in that one.
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Originally Posted by Kreugen You have encounters that are coded from the ground up with unique shit instead of hacked up scripted encounters |
Fuck, there it goes again... make EQ the subject and WoW the target and the statement is equally valid. "coded from the ground up with unique shit" and "hacked up scripted encounters" seem like synonyms to me; other than your unrelated jab at server crashes that sentence made no argument. The infrastructure that crashes the EQ servers is a different issue, has nothing to do with the complexity of the encounter. I'm certainly not arguing that server stability isn't a problem.