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It should be pretty fucking obvious to anyone who has even seen Onyxia, the very first raid introduced in WoW. You've got a dragon that flies and breathes fire in patterns across the ground that you have to dodge. You've got lava spewing up from cracks in the floor. Did you see anything even close to that in Omens? Was the Everquest engine even capable of it at the time, or does it even do it now? How many dragons took off flying and fucking strafed the room? This shit was considered amazing at the time. You don't need emotes to tell you to run away from a mob - the fucking mob will stick its sword out and start spinning like the tazmanian devil. Simple shit like that makes EQ look old as dirt. When a mob is rampaging, you actually see it. You don't have to target people just to see their health, you don't have to ask in chat for a goddamn mana check. When a mob casts chain lighting, you see lightning forking from person to person. You've got a mob that teleports three random people on top of each other, with a glowing link between them - and they explode every second until they are all 25 feet away from each other. You've got mages tanking mobs that would explode melee. You don't spend a goddamn half an hour casting buffs. You have encounters that are coded from the ground up with unique shit instead of hacked up scripted encounters that still crash the goddamn zone a year after going live.
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Yea that is another thing. WoW uses the physical environment a lot as part of raid encounters rather than just the mob + other mobs it spawns. Hell Kael is a good example of what you described too during Gravity Lapse the floor lights up...and it only does that during that specific phase of the encounter. Also alternate tanks, like Warlock and Mage tanks where encounters actually lend themselves to those classes being able to do that. Even Illidari Council is an encounter which quite frankly, is pretty "easy" for a WoW raid encounter, still has tons of shit going on all at once - Blizzards, Consecrates, Flame Strikes, mage tanking, the rogue and envenom, the different interrupt cycles for the priest due to BOP and such.
Is there even any ability in EQ which works like C'thuns eye beam? I mean its a reused mechanic now in WoW but it was a pretty unique idea for its time. Hell, have we even got to random secondary targetting by now?
The other thing is the interrupt system in WoW is actually incredibly relevant and strategic to combat in PVP and PVE, and especially in raiding (hi Reliquary of Souls). There isn't really anything like that in EQ.