Thread: EQ1 AA changes
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Old 02-12-2008, 06:19 PM   #33 (permalink)
Jait
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Join Date: Apr 2002
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Some of you guys are onto something. I agree there needs to be more in place than just a multiplier. Maybe an immersive quest with a pre-req of 0-10 total AA's that grants 25 AA's as a reward. A longer quest for players with 35-50 AA's that grants another 25. Etc... I don't really know where they're at now, but up to 100 *total* AA's seems about right for these quests.

Moreover they could use the quests as an opportunity to get people up to date with the current Lore and status of the game.

Going overboard a little, they could even restructure some of the Old World. Are Nag and Vox even raided anymore? I somehow doubt that there's enough 53- players to accomplish it, but I really dunno what the current rate of Mudflation is there now. Give Nag, Vox and perhaps Phinny some quests to hand out. Nag could whine about how no one ever fights him anymore and he's growing bitter for the attention. He'll grant you 25 AA's of his own personal power if you spread the rumor to certain NPC's across the expansions that he's a real threat again.

Point is, there's still a lot of potential to EQ1, but they rarely execute anymore, and a multiplier (while awesome) isn't going to bring folks back like a real effort would. It's probably not cost effective /shrug
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