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Old 12-25-2007, 02:55 PM   #8 (permalink)
ruination
My posts are just another abortion waiting to happen.
 
Join Date: Jun 2006
Location: Murphy, North Carolina
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Grave, it seems we share the same view on certain mmo concepts and designs. I've been working on a class system exactly like this (down to denoting each class as "TANK/DPS" or "UB/HEAL" (UB: utility beneficial - abilities... hell, I even had things exactly like your Fervor guage and soul counter in some class ideas) In mine, I kind of scrapped the bard class and replaced it with a Virtuoso, which is a utility beneficial & utility detrimental based class. (basically the same thing bards were in eq1)

I really like your concepts so far; of course there might be balance issues with being able to 'switch specs' on a whim in game, but that will probably be far from now before it even poses a problem or anything. I'd like to hear some of your other class ideas.
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