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Originally Posted by Twobit Whore Kinda like DnD you mean? Instead of letting people have level 50 clerics and level 50 warriors in the same character they could have 25 in each for 50 total levels. This way they could use both at once and be inferior to a pure spec of each class. Just like oldschool multiclassing. Of course this would actually be more like a skill-based game instead of level-based where you end up with tank-mages. But you could pull from DnD again and do like you said, restrict powerful spell casting in armor. High fail rates or something. It's doable, but in the end I think it will end up like the original version. A few cookie cutter builds and mostly pure classes being preferred. |
Probably you are right that using multiple classes simultaneously with associated penalties in a class-based system is very hard to balance without making either the hybrids or pure classes crappy. I think Guild Wars has done the best job so far at this, but it doesn't have classes per se, just spell trees.
Keep in mind, though, the special-snowflake aspect of multiclassing stuff. Some people will
love being a super-special blue dragoon warlock even if blue dragoon warlocks objectively suck dick compared to white dragoon summoners.
In any case, all that's not so important to me personally. I'm just making the case that you ought to be able to play the whole game with one character, whether that entails "switching" classes/skills or "multiclassing" them.