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Originally Posted by UnchainedAcolyte Just to toss in another idea, what about dungeons with scalable content, random mob placement, and various quests available within due to levels/previous accomplishments/flagging supported by a well-written storyline.
I personally liked the concept behind the Splitpaw Saga adventure pack (not so much the implementation on some levels) and what I've heard of the LDoN. |
I thought the Splitpaw Saga was excellent and had EQ2 put this much effort into every single part of their game I'd probably still be playing. (well outside of the combat and insane amount of instancing)