Quote:
Originally Posted by Aphextwin When WoW was released I would often group with my two teenagers, however, they would accept a handful of quests at a quest hub and be off and running before I had even finished reading the first one. I was in a constant state of rush.
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This is EXACTLY what I'm talking about with the quest delivery mechanics and exactly why a large percentage of players in a multi player game skip quest text.
Here you have a best selling author penning your game lore and story, coming up with interesting and complex quest stories, but they are being skipped because the quest delivery method is lacking.
Atmosphere, story, events, believable NPCs (do they not need to eat? sleep? have they no goals of their own outside of obtaining 8 more bear hides from random adventurer #234235?)
These are the things that can set your MMO apart from the pack IMO. Don't let R.A.'s work go to waste.