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Originally Posted by The Hiram Key The majority ? I am not so sure about that. You might eek that out because of wow and it's huge footprint, but I think if you throw 100 random online gamers (across all companies) and polled them, it would be alot less then 51 who paid real life money for in game items. Excluding of course, OCG's, or SOE Exchange server type deals, I am talking purchasing powerleveling, gold, items etc.
My magic 8-ball says it's probably less then 1/3rd, more like 1/4 of the 100 people polled. It's a significant share definately, but I don't think it's the majority. |
I'd think the low poll numbers would be due to the perceived danger and complexity in selling virtual property. If you were to ask how many of them WOULD sell, you'd have higher numbers then how many have actually gone through the process.
I take it this service will act like the gaming version of eBay? People could sell shit online before ebay but they were afraid of getting scammed/identity theft/too complicated. Now grandma roadshow can sell her knits on ebay with 10 minutes and a CC. This service will make things more accessible to general public. Which means the market will be flooded.
I'm a little bit confused at what LiveGamer actually provides to these companies though? Do they handle the secure servers that their clients games will connect to in-game?
edit: Holy fuck. George Scotto is the Customer Service Director. I'm pretty sure that was his old job title at SOE. Didn't know he left, but man he was quite the idiot when it came to EQ. He would be backstabbing mezzed shit lol. One time he got a group of us together to show some media people how EQ works (in-game demonstration). So our group of veterans, we're wearing test gear and have some GM buffs, head to umbral plains. Scotto runs out and pulls like 30 mobs and brings them back. All of us die, including the media people. So I guess they did get the full EQ experience.