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Old 12-17-2007, 09:32 AM   #2213 (permalink)
Ngruk
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I remember reading something recently, can't remember the game, where the lead on the project had stated "They knew they would need to devote time and effort to reclaiming players lost in beta" because they knew when they launched the beta the game wasn't fun yet....

Huh? What? Isn't that whole 'fun' thing supposed to be part of every feature of your game?

How do you move from concept to production, much less production to beta, without it being fun as hell?

When exactly are you supposed to patch in the fun?
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