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Originally Posted by Zehn - Vhex iirc, you would be able to aquire various base items with different multipliers and whatnot. Different socket types as well. A T2 sword might have more high level slots then a T1 sword, while a crafted sword might have two slots that double the effect of any crafted socket put into those slots.
And it's not like you couldn't have defined items as well. Nothing says in a largely socket-based game you can't have your occasional legendary that pertains to lore. Yes I enjoy the big badass dude drop his big badass sword. What doesn't make sense is the big badass dude also dropping two pairs of pants and a recipe for chicken gumbo.
It makes more sense too honestly. I used this example way back when, but why exactly does Ragnaros carry pants on him? Wouldn't it make more sense that players can choose whether to aquire some 'essence of ragnaros' or something which when socketed by a warrior to a weapon give it a 5% chance to proc a fire dmg/debuff? Or it can be socketed by a mage to a cloak to grant a 5% chance to cause your fire based spells to 'bounce' a la chain lightning. Or a priest can attach it to his chest item such that their heals also reduce the damage taken by fire based spells by 150 for 6 seconds.
Etc.... |
Trying to bring any sort of realism be it your version of how fantasy should go or actual real life attributes is fail on an epic scale because that just opens up thousands upon thousands of things that would need to be altered to fit whatever pseudo realism x person wants.
Random loot keeps people playing. No MMO wants people to quit cause they beat content and geared up in a few months.
$$$$$$ is all that matters.