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Old 12-16-2007, 01:52 PM   #8 (permalink)
Rezz
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Join Date: Jan 2002
Posts: 1,308
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Quote:
Originally Posted by Zehn - Vhex View Post
Step 2) To solve the whole DKP retardation: Itemization is redesigned such that all items are based entirely on multiple sockets. Bosses drop 5-10 different kinds of items for said sockets, each player gets to choose one (faster but smaller upgrades basically.)
I'd actually like to see a similar system to this. When sockets were introduced in WoW I was all like "shit yeah, I can customize my tanking armor to do multiple roles!" And was greeted with "Hey there's 3 sets for every class, sockets are retarded/pointless and simply a money sink!"

Granted there's not really three sets for every class, but I like the idea of a single progressive set that you can socket to better fit your role, but it was unquestionably the best at that level. Hell, make it so that there's an appearance socket on the gear that you can upgrade to give yourself a cooler look as well. Making loot entirely socket based would be interesting, to say the least. Do you mean the extreme like your generic "weapon" slot has a socket to determine what type of weapon it is, and then it's stats through the socketees, or a more mellow version where you get your T1 sword that has better base stats that are further amplified than previous T.5 swords?
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