| The suggestion I liked that we poured some debating into a few years ago...
Step 1) To solve this random bullshit: Mob drops everything on it's loot table worth varying degree's, players get to pick/choose which items they want.
Step 2) To solve the whole DKP retardation: Itemization is redesigned such that all items are based entirely on multiple sockets. Bosses drop 5-10 different kinds of items for said sockets, each player gets to choose one (faster but smaller upgrades basically.)
But this gets kinda fucked up in a game like WoW where PvP is a viable alternative path yet rewards failure. You could either only give honor/arena points when you win, plus you have to first buy all the level 60 gear, then the level 70 gear, then arena season 1 gear, then season 2 gear, then season 3 gear.
And then you devolve into the whole "PvE vs. PvP" argument of which we already have 2-3 threads devoted to.
Or you could give people 'raid points' for every 20 minutes they spend in a raid zone and you get bonus raid points for killing bosses. Of course, raid points earned in Kara can be spent on BT gear. |