Last year I suggested in the Vanguard forums that drops be tailored so that loot drop rolls are based on the participants on an individual level and not on what the developers believe should be dropping in a dungeon. The majority of responses were negatively against this.
Just today I visited the wow raids and dungeon forum to see
this post which offers an alternative more extreme idea of what I proposed. Not surprisingly the raiding community is divided, and based on the commentary there are slightly more people against this idea than for it.
So my question is, could you honestly say you haven't seen first hand guilds break apart or key players leave, which in turn greatly hinders the raid's progression, because the loot was taking so long to drop or was dropping in an unfair manner, it helped fuel social drama?