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Old 12-14-2007, 07:22 PM   #15 (permalink)
UnchainedAcolyte
OMG, it's Alpha!!!11!one!
 
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Join Date: May 2006
Location: West Coast
Posts: 1,033
Quote:
Originally Posted by Aria View Post
I'd like a developer that talks to the players and listens for once. Also an honest company would be great. None of this Brad McQuaid shit with Vanguard ever again, please.
Yes... please don't promise the sun and the moon unless you intend to deliver it.

Don't discuss a game concept without also discussing likely implementation.

When you make design decisions of any type, be prepared to explain why you made that decision, and how it factors in to the player's enjoyment/benefit.

Develop the game around fun - see WoW.

Find investors/backing that don't expect to see WoW results or change the game to be a WoW clone.

Have a great Q&A department, and release a polished game.

Hire your staff based on skill and passion.

I'm sure I'll think of other things.

EDIT: Look at the early models of UO for player freedom, and get away from using a level-based system to decide class/abilities. Just my input, but I'd rather play one character capable of learning more or changing their skills than play multiple alts.

Last edited by UnchainedAcolyte; 12-14-2007 at 07:25 PM..
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