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Old 12-14-2007, 05:50 PM   #2192 (permalink)
Lonin
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Join Date: May 2006
Location: Washington (STATE)
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Quote:
Originally Posted by Draegan View Post
This is a great idea. I like it. But after a while it'll turn into repeatable quests WOW has. You go out and farm X and you know NPC A.B.C need it. It's ultimately the same thing but just worded differently and executed differently. You're still collecting bear asses, but you're "selling them" after the fact instead of going out and picking them off a list.

Same result for an experienced player. But for me I'd start to get pissed off if I'm out doing story line quests and all of the sudden I find that a guy in town need X amount of pelts and I only haver X-2 and I have to go back to where I was and waste time getting 2 more of those things. I'd rather know ahead of time.

And yes WAR does this to some degree. It was in one of the podcasts.
True enough, I think it comes down to the perception thing. Even though you may know that X NPC wants X item after awhile, it would still be a lot more immersive IMO, especially for new players or new areas. Plus, you could always randomize the needs that NPCs have and make those NPCs accept any number of the items it wants, not just 10, or 20, or whatever. If you only have one or two, you'll just get a lesser reward until you maybe hit a certain number where you get a final reward.
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