Quote:
Originally Posted by Ngruk I'll throw another 'hot topic'.
Quest limits?
Why?
I get the tech side of this now, but from a design standpoint is there a reason for limiting the amount of quests I can have ongoing at one time?
I am more interested in players perspectives than solutions. |
I didn't realize this was a hot topic. To my knowledge most players buy whatever reason devs care to give for their existence. Complaints about their usability are common, despite it being an improvement over the lack of a log at all. Mods for quest logs to make them more user-friendly are common. Regardless of how you limit the amount of quests players are completing, making it a solid tool is in your interest.
There are other ways WoW and EQ2 limit quests. In WoW there are faction requirements and level minimums, as well as nested quests. I believe EQ2 has all of the above and I think they have level maximums as well. Or they may have when I was playing anyway.
As long as I have enough space to obtain and complete the quests in a given area and a little extra room for holding onto stubborn or multi-stage quests, I don't mind there being a limit.