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Old 12-14-2007, 08:50 AM   #2184 (permalink)
Draegan
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Quote:
Originally Posted by Lonin View Post
Supposedly, WAR has quests that are somewhat like that, but I can't speak from experience. I totally agree with you though, the menial task-style quests should be much more end-loaded. IE, you go out and kill shit that you would normally, or because it's necessary to complete a more involved quest, and get random items from the mobs. Then when you get back to the city, an NPC you pass by will start shouting that he's looking to buy X item that you just picked up, or maybe the NPC tells you that he heard the local merchant was looking for that random item. I'm not sure how the coding would work on this, but it seems like it would be pretty straight forward. Does character have bear pelt while in vicinity of NPC? If yes, NPC shouts shit at him, if no, do nothing.

This is a great idea. I like it. But after a while it'll turn into repeatable quests WOW has. You go out and farm X and you know NPC A.B.C need it. It's ultimately the same thing but just worded differently and executed differently. You're still collecting bear asses, but you're "selling them" after the fact instead of going out and picking them off a list.

Same result for an experienced player. But for me I'd start to get pissed off if I'm out doing story line quests and all of the sudden I find that a guy in town need X amount of pelts and I only haver X-2 and I have to go back to where I was and waste time getting 2 more of those things. I'd rather know ahead of time.

And yes WAR does this to some degree. It was in one of the podcasts.
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