I really like the idea of having kind of the warring worlds of magic/steampunk and I think the idea is generic enough that you can get by w/o the obvious allusions to Arcanum. I know I mentioned that I wanted technology to replace magic, and I still do, but maybe the timeframe of the game could be in the period where technology is still trying to take over magic. I've kind of tinkered around with the idea of including an area that I would equate to the Orient... mysticism and legends and shangri-la type stuff. though I'm not sure how far I want to start venturing outside of that industrial world.
I'm having problems with the idea of once you've outgrown the initial stages of the game where you go. Like from freeport you go to east commonlands and so on and so forth. If you start in this industrial city in a game centered around industrial things it seems odd you would venture out of the city into the country side to experience later content in the game. Maybe someone could help with a solution to that as I'm completely stumped.
I'm also curious as to what classes/roles there should be. I could come up with meaningless names, but honestly I'm drawing a blank when it comes to what they will actually do.
I've got some ideas for dungeons/instances(or lack thereof) but I don't want to get into that just yet. I'm planning on getting some environment work done this next week at least in a very rough sense, hopefully I can have that sooner than later to offer some inspiration or at least a view into my mind's eye.
btw, if any of my posts have made it sound that I don't want help on this, please disregard them. This project (if you can really call it that yet) is very very young and anybody that wants to put there two cents worth in is very welcome. I'm only marginally good at the visual aspect so help in any other area and even the visual stuff would be much appreciated
