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Originally Posted by Draegan So you would rather have two sections in a journal or quest log that has "Quests" and "Task" just divide them into two different windows? I think you're just arguing semantics like you said.
LOTRO did a good job where they had "quests" for each zone. Then "Chapter Quests" that drove the story. |
Nope, that isn't what I want at all.
If I have a quest journal I want it to have notes on actual quests. Not a list of "Bob the grocer likes bear meat, get him 5". That sort of shit should be more dynamic, for lack of a better term.
I kill a bear. I get a nice fluffy pelt from it. Someone in the city is going to want that pelt, maybe I should go ask someone about it. Maybe there is a trapper NPC out in the wild who will trade me for it. The end result will be the same but instead of "quest 7, retrieve 5 pelts...done!" I get to interact with the NPCs that inhabit the game world. Tie it into faction, get a better price, have it like the stupid curscale quest and get some crap armor from it. Something, anything other than "Bear pelt 7/10" showing up on my screen.
If you're designing a game for a playerbase that is too stupid to equate bear meat to the butcher in the local village and retain that information then why bother? They already have that game, as has been said previously, it doesn't need to be duplicated.