Quote:
Originally Posted by Cybsled "Difficult" gameplay mechanics are a dicey issue. You can't make the game unintuitive, or it's just bad game design. See WW2 Online for a perfect example of what not to do...you had to do 3 separate things just to fire a fucking rifle.
Lets look at a game like Starcraft. It's easy to get into, but there's a huge difference between what some noob who plays Big Game Hunters 24/7 vs. what some gosu Korean player like Boxer or Nada. Does the fact that noobs can play Starcraft detract from the pro league? Not in the slightest. A well designed game has easy to use features in general, but allows for a skilled player to actually take full advantage of them. |
Pretty good comparison. Now how to implement it?