Thread: Auran down
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Old 12-13-2007, 10:46 AM   #10 (permalink)
I'm Rich Bitch
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Join Date: Mar 2007
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Looks like Fury drained all their capital. Although I like Fury, I think their problem was due to:
  1. No learning curve. You entered Fury and immediately got your ass kicked over and over. No "Kill 10 rats" quests.
  2. Too many skills available. There was no uphill climb of gaining skills and they had hundreds (yes hundreds) of redundant skills. You have these available at the start and just wonder "wtf".
  3. Undefined genre. It was not a MMORPG and not a FPS. It was sort of both but not really. There was no world to explore but it was too MMO for FPS people. FPS people want guns not swords.
That said, I think you guys should try it out because they had a unique combat system that does not use mana. You build up charges with lesser damage spells and close with the big hit spells once you have enough charges. PoTBS uses a similiar system. Also, they has 4 schools of spells and one school would subtract charges when used from another school. This prevents a very high damage spell caster build to also be a uber healer for example. I think it was a nice system. Also, this makes a classless character system. You are limited on the abilities you can use so you have to plan accordingly. This is great. No need to reroll an alt. Just switch out your abilities.

Also, I like the character movement. From what I have seen of the Spellborn videos, movement will be similar. Both games use the Unreal 3.0 engine.

I think the failure of Fury will give Game Makers and the people who fund them more ammunition to make more WoW clones for the foreseeable future. Therefore, we can look forward to more "holy trinity|auto attack|LFG|level based|grinding|wood elf|half elf|dark elf|flying elf|high elf|low elf|bad elf|elf this|elf that|bad orc|good orc|flying orc|poop in sock raiding|kill 10 rats or boars|tank and spank" MMORPGs forever. This will eventually kill the genre due to lack of innovation.

It is sort of ironic that the amazing success of WoW will probably kill the genre because no one will think outside the box. They will just try to copy WoW and hope to get a small percentage of their customer base. The biggest game out next year, WAR, will use this approach.

Last edited by I'm Rich Bitch; 12-13-2007 at 11:34 AM..
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