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Originally Posted by Overgauss Except you don't have to make a high budget game to make money. I mean you did use cell phones games as an example.
Not to get all zen and shit. But I would suggest developers learn to turn disadvantage into advantage.
There is a large captive audience of ps3 owners that would eat up well done original and forward thinking content under the $10 range. Or mid budget titles in the <$25 range. OR create a market by releasing quality shit instead of cashing in on past due success or the work of other greater and brighter developers.
Ala the original xbox360 experience. There were droves of mediocre quality titles and much fewer developers developing for it at first until the popularity of the platform seemingly exploded with dead-rising gow etc. Now everybody and their mama wants to develope for it.
Nintendo DS software releases is going downhill for the same reason. Developers jumped on the easy cash cow band wagon and started releasing droves of me-too games, training games and other craptacular software. And it looks like again the best titles are going to come from in house nintendo devs.
Instead of waiting for the blade or looking for the blade, developers need to be the blade. |
Agreed and one of the reasons I love Everyday Shooter. Now I'm not sure how much cash Sony is making off this little $10 gem but it's worth every penny of that IMO. I wasnt expecting much out of it from seeing screenshots and reading descriptions but the actual play experience (helped of course by that wonderful sound track) is very good. Why can't there be more games like that?