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Old 03-31-2003, 07:42 AM   #38 (permalink)
rukidding
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Join Date: Jun 2002
Posts: 186
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The only intent of a change in the pre-elemental loot is to encourage the use of this content. For an example of poorly tuned encounters, Cazic-Thule and Innoruuk were both retuned at the same time. Since then Cazic has been killed by someone almost every single time he’s spawned, while Innoruuk is totally wasted.

If these pre-elemental encounters don’t receive some adjustments, then that content is going to be wasted. From a development point of view, this is unacceptable. All of that content, and some complete zones like Torment, took a large chunk of developer time to design. Allowing that content to go unused puts more pressure on the developer team to design new content, and creates more overcrowding of the player base into the good risk/reward areas. So, a retune benefits both developers and players.

Realistically, a retune would be fairly easy. Give a few of the pre-elemental mobs some items that are slight upgrades to luclin (ssra) gear (100 hp/mana + ft/veng). I’d also encourage an increase to the exp in Torment, and the addition of a couple of decent named spawns that drop usable gear (ala pof). Environmentally, Torment has amazing ambiance. The mobs are interesting and the layout is fun, but it needs something to get players into the zone. The exp should realistically be similar to crypt of decay.
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