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Old 11-23-2007, 06:34 PM   #18 (permalink)
Faille
Fires of Heaven Officer
 
Join Date: Jan 2002
Location: Melbourne, Australia
Posts: 2,685
+13 Internets
There's always the tradeoff between user friendly and the power to do what you need. Anything easy enough to just play around with is going to limit what you're able to do.

Torque was what was used to create newbieworld, more specifically the mmokit from prairie games, which is basicalyl torque with all the mmo server side stuff already done. It's still middleware, but it's probably the best next step after modding existing games, but does require a bit of work.

The tactics style game you describe seems like it's going to require real core programming so might be a little too advanced for the moment. If you wanted to concentrate on story and content, then modding existing game like nwn might be best option.

Torque was pretty nice for changing the rules of the game, defining skills, levels, etc, but did require a lot more work, most of which fatty did and he's a hardcore programmer.
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Faille
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