| I'd been playing this game with groups for the most part, but after playing solo a bit, I think I'd get bored of the game very quickly by myself. Solo my guardian is just about impervious to damage and it's pretty boring. Contrast that to mobs scaled for 3-5 people where I have prayer of healing almost permanently on CD, require a healthy stack of HP injectors, and can be almost straight 1-shot by shit like the end of chocolate park. If you've been playing solo, you gotta try something like 5 people in the millennium battle. It also seems you get waaay more XP in groups.
The item system and the "value" it gives you needs more clarification. My legendary katana has a value of X, but a blue hive blade drops with a similar value. The problem is -- the damage range is pretty much the same but the katana is very fast and the hive blade is very slow. The hive blade has three mods and the katana has zero. Is that where the difference is coming from? I definitely don't have the quality of mods that will make up for that kind of DPS boost I guess.
Anyways, guardian discussion (I'm only 15):
I've chosen aura of defense as my "main" aura and still think this is the right choice.
1 point in anchor seems obvious but I don't feel like I stand still enough for more to be useful, even thought it seems like a very nice DPS increase per point.
I thought the shield attack line was going to account for much of my damage. . .but it really doesn't. Shield turn is excellent for clearing groups of weak creatures and I still want charge and maybe that passive shield skill but I don't know that putting more than the minimum in any of them is ideal.
I wanted to go down the heal line to get the bottom HoT/AC buff skills (with that + max aura of defense, you can have well over +200% AC) but I found that prayer of healing is really good and wonder if I should max that instead.
Taunts? I don't know. Aggro isn't very complex in this game. Get in front of the boss and whack it and it's going to stick to you. Jump through a group and get in the middle and shield turn and the ranged classes can rain AOE to their heart's content. Really not sure if it's worth it though the -def debuff might be useful later. I think I'll pass for now. |