| "Item degradation is still the dumbest shit added to the MMO genre today and furthering it along and increasing its usage is dumb. Flat out dumb."
I suspect the line of thinking amounts to, "Warcraft does it, therefore it must be good."
I wonder if this producer actually plays Vanguard very often--he seems to have a very different opinion of it than I had. I didn't think of the death penalty as particularly harsh; death in Warcraft stung more than death in VG. I didn't consider the world especially large, and it was even a bit smallish if the player ignored the colossal amounts of wasted space. Finally, I saw no need for even more item drops--the world was already flooded by a deluge of boring and superflous, by-the-numbers items. Vanguard desperately needed good itemization, and more isn't necessarily better.
Vanguard has turned around, all right--too many times. Much like my wife driving in a crowded parking lot, Vanguard keeps backing up and changing directions without any real plan for reaching an end goal. Perhaps Sony might eventually pull some success out of this monstrosity; more likely it'll chug along on maintenance mode. I got my satisfaction out of Vanguard, but too bad it couldn't have amounted to more than it did.
Danth |