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Old 10-21-2007, 07:21 PM   #754 (permalink)
Clowns
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Quote:
Originally Posted by Ham n Cheese View Post
I think a lot of guilds suffer from the problem that they do put everything on the leaders shoulders. In EQ1 my leader knew if he didn't make it home on time from work that the other officers and I would still be getting people to a spot and doing shit. I don't know why but the last few guilds I've been a part of this seems to be impossible thinking. Our leader was even our main tank, so we'd simply say "haades is MT tonight" or "dathtoal is our MT tonight" or some shit like that. Now it's like if the leader doesn't get on for a raid night the guilds of today are fucking lost and do nothing productive on their own, for the most part. I feel like if a leader had to go out of town for a week in a lot of today's guilds he'd come back to a guild where half the members were gone, loyalty is also out the window along with people's willingness to sacrifice all their free time for one game (I'm one of them)

Now I don't know the MW situation that well, so that may be nothing what it was like for you guys, so don't come flaming me saying I have no idea what I'm talking about. I'm making a simple observation.
But therein lies the problem. Those types of guilds and leaders fail at establishing an effective leadership, and thus fail the guild as a whole. It kinda sucks when the leader or MT doesn't log on and the whole guild falls to shit with no purpose or direction like a mowed over anthill. How about putting some officcers in place that can also lead a raid and secondary tanks that can MT instances?
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