10-17-2007, 10:04 PM
|
#6 (permalink)
|
| Registered User
Join Date: Oct 2004
Posts: 2,081
| Quote:
Originally Posted by Murr I got bored pretty quick. Not enough classes or differences between class trees, and there's such an ocean of shitty loot, not to mention you constantly kill "hard" monsters and get the equivalent of a cloth cap from them. | Was this pre Oct 15 update? The patch notes were several pages long. Some of the changes included Quote:
* Normal items may now have varying qualities - Broken, Rusty, Superior, and Legendary. These modify the basic statistics, and provide a little more variety in item drops.
* A large number of interesting new magical effects have been added to be found on items.
* Over 200 unique items have been added to the game ( more will be coming )
* Hirelings have been added. In Tulin's Hope you may hire an Archer or a Warrior to lend a hand.
* Items may now be Enchanted - you can find 2 Enchanters in the world, and pay to have random magical effects added to your weapons and armor.
| and Quote:
* The Skill System underwent a massive overhaul. Quite a few of the old skills exist, but they have all been modified in some fundamental ways. The Skill Trees themselves are structured much differently, and Skill advancement has changed entirely.
* In combination with this, the leveling rate has nearly doubled. Mythos is intended to be a fast and rewarding game, and the previous rate of advancement was simply too slow, and too unenjoyable for us.
| for example |
| |