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Originally Posted by Braen Problem is... Both games are limited by their engines, especially EQ2. Maybe not an EQ3, but a massive engine overhaul would do tons to help it.
The difference between WoW end game raiding and EQ2 end-game raiding is HUGE. |
No, it's not limited by the engine at all. EQ2 end-game raiding is limited by the designers. If you're going to tell me that it's the engine's fault that end-game mobs all use the same basic design, then you are thoroughly mistaken and need to look at the real problem with EQ2 end-game. I'll give you a hint, his name is Roger.