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Originally Posted by copernic 1. Raph was kind of vague about how you PAY for this thing. There's some sort of virtual currency system. How will that work? It's simple if the equation is simply Dollar In, Areaeoleans out. But that doesn't seem to be how it works. In fact, Raph is only all that specific about Metaplace taking in Areaeoleans and paying OUT real money(!) |
We have a business blog post coming this Friday which will cover more of this, but in short:
Small worlds are free. Big worlds, you incur hosting fees. You might want to buy added services (better metrics, modules, whatever). We bill in the virtual currency. You buy the currency, and apply it to network costs. You can provide services to other users (modules, stylesheets, game access) for a fee in virtual currency. If an approved partner, you can cash out virtual currency.
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I mean, can players create their OWN shared currency systems that's entirely particular to their little world?
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Yes. Our currency is for network level stuff.
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Raph talks about Metaplace's relationship with its endusers, where the endusers are the quasi-Developers who build with the tools. But that's only half the story. The other bit are the people who don't build but use the worlds. What's their role with the company? Do they have to sign anything with Metaplace? How do they pay for it?
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We think 90% of people will just play.
Playing is free, as far as we are concerned (tho individual worlds might charge as above).