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Old 10-16-2007, 02:02 AM   #46 (permalink)
UnchainedAcolyte
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Join Date: May 2006
Location: West Coast
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Quote:
Originally Posted by Zhaun's_Shade View Post
Your other arguments aside, the lay offs make sense with the move I think and not an inherent indication of SOE putting Vanguard out to pasture. You simply don't need the same size team when you're able to work in the same office and share resources easilly.

Now, specific loss of individual members of the team may be an issue, as could people questioning the capabilities of this new boss (Planetside? Oh dear). The move and subsequent layoffs on their own don't particularly cause concern for me.
If the layoffs were happening by themselves for the transition, yes. However, the dev team was already cut by 50% with the takeover. With the loss of Hasium, and especially Aruspex (sphere lead developer) though, things look very bleak.

Not to mention Vanguard still has a way to go before being a well-rounded game. I don't see SOE allocating any devs from other projects to Vanguard.

If I'm wrong, great for Vanguard. I would love to see SOE truly commit themselves to developing and relaunching the game. Sadly, I don't think I am.
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