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Everquest II: What the Shit edition
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10-08-2007, 11:05 PM
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The Edge
Separation is an Illusion
Join Date: May 2005
Location: No
Posts: 677
I stopped playing back in April. My guild was doing the high end EoF content and I just didn't see the point to constantly raid boring zones like Emerald Halls for upgrades that didn't really make much of a difference anyway. Loot just never seemed cool in this game like it did and still does in EQ1.
Last night I was watching some videos on YouTube and remembered why I was so excited to play EQ2 back in 2004. The combat was much slower paced which allowed you to actually watch the fight and not spam your keys. There was definitely something different about the game back during alpha and beta. In the video below, you can watch them fight and react to the combat, and toss in powerful, necessary spells when needed. Every action just seemed much more important. Ever since release though, after you reach a certain level (around 10) you just start chaining combat abilities every time they refresh. Raids especially come down to how fast you can spam all of your abilities. You're never able to enjoy the particle effects because there are so many going off continuously or you have them turned off all together because of the spam it causes. These 2 videos were of an EQ2 that we never got to play.
For the high quality version of this video go to
EverQuest II - Massively Multiplayer Role-Playing Game
and watch the In Depth movie on page 3
Alpha footage
The Edge
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