| Landscape looks pretty good, but the small building looks crap, artistically bad. The temple itself should be much much bigger and elaborate if they want to pawn this zone off as 'Plane of Fear, only now in EQ2, so bigger, better and more awesome!'. They should really learn to start avoiding the obvious overabundance of almost unaltered primals in their models.
If I see a tower from EQ it's always some basic cylinder with some decorations sticking to it, like a veiny bulge of stone, or some teeth-like pillars, /yawn. Not to mention all the planes in the dragon's wings like someone else pointed out aswell. The model of that thing is barely any better than the stuff we had in the Western Wastes. Looking at the thing as a whole, their entire texture palette still seems to be based mostly on concrete-ish tiles for a lot of stuff.
Instead of making a set of textures especially for a certain pillar, they seem to be modelling a pillar and then texture the individual components of it with a global base texture that is supposed to give it some basic surface properies relating to the material that that part of the pillar is supposed to be made of, completely leaving other properties out, or to the inadequate graphics engine. YEs, not only is there no game on the market today that has such a good lighting engine you can go without baking some shading into your textures, using such basic textures as both Eq1 and Eq2 do at the moment also makes everything look bland, sterile and, like I said, as if the entire world is made from concrete.
Seriously, if I could give one blessing to the EQ2 team, it would definately be some solid texture artists.
Last edited by Dynalisia : 10-03-2007 at 04:25 PM.
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