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Old 10-03-2007, 04:58 PM   #22 (permalink)
Pasteton
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Join Date: Jan 2003
Posts: 302
+1 Internets
from the temple graphics to every mob to every texture, it's all been cut and pasted from the same design elements from eq2 release. these things should be being released free by some community of modders, not being hawked off as professional content from a paid game developer. it's incredible the laziness with which they approach content creation.

I still remember running through one of the zones in kingdom of sky, i can't remember the name now but it had the entrance to deathtoll on one of the islands, and there were several blatantly obvious places they cropped huge chunks of lavastorm and retextured it purple, then turn around and charge us for it as an expansion. On one of the islands which had a portal to another zone, was a spot that was such a hack job crop from lavastorm i half expected Asphyxia to spawn in the corner with all the other visual cues.

halls of seeing? lyceum of abhorrence? sanctum of scale? this greenish tinged rockpath with regular stone columns is the eq2 duploblock of new content. Toss in a few bias/gamma tweaks and you have years of expansion raiding ready and waiting. my guess is by now whoever actually designed deathtoll was long ago fired for obviously putting effort into a task.

who cares, they think, people want the loot and the new content, snazzy details like high production values get ignored after the first time in. perhaps so, but it also shows you don't care for or take pride in your product, and that shines through in everything that you do.
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