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Old 09-30-2007, 10:14 AM   #48 (permalink)
The Hiram Key
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Join Date: Nov 2004
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I love the smell of thread necromancy in the morning. The game is pretty fun, the interface is getting better, the art on the cards is really awesome. Overall I think it's pretty awesome. However....

There are some serious issues with the drop rate on cards, packs etc in game, and also via the cash purchase of said items outside of the game. They proclaim that the rare card rate is approximately 1 out of 8 cards, yet there are people who have bought 1000+ cards and got none.

Then there are people who spend $400.00 on four cases and get 2 loot cards. Clearly the drop rate is not what they pretend it to be. Understanding that while the game is fun, the loot cards are the core item, especially for people who actively play. Certain items and effects in game, are only available via LoN loot cards.

Of course we saw a much better drop rate the first week, only to have it turned down after the "hook" was "sunk" but the current rate is borderline criminal.

Meanwhile, the farmers on their AOE characters are crushing out green mobs by the thousand and despite the low productivity in terms of LoN drops, it's still more then the average player sees in game, or can buy outside of the game, so ta-da ! the farmers dominate yet another portion of the game.

I don't begrudge SOE for wanting to make money, and for wanting to add to their game in new and interesting ways (for them at least) but do you think you could give us a little less FUCK YOU when you do add stuff like this ?

4 hours in SOS = no LON drops
6 hours harvesting on FTI = 1 wood rare.

Screw you and your dipshit spreadsheet fucktard approach to managing the economy.
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