Raph's blog was linked in the Uberworlds Dev forum a couple days ago, and he happened to say something (albeit extremely vaguely) about IP in user-created content. But that page is five years old and the the original context of that transcription isn't obvious to me, so I'm not going to read too much into that.
The lecture with Rich Vogel about
How to Manage a Large-Scale Online Gaming Community had a slide about "Leveraging player-generated content" too, but it doesn't offer any substantial info on the subject either.
There's a couple bullets from slide #3 of that lecture that seem eerily appropriate right now though:
Quote:
Forming the community, part I
•Steal it (Yes, we’re serious)
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–Co-opt an existing aggregation of potential customers
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–Don’t be blatant; informative, non-hype info will work if your product is solid
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–Always be complimentary of the people you stole it from
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