| WoW's not even that good about it. Out of all the 5 mans in TBC, there's only a handful of unique boss models (Robot in Mechanar, Kargath in Shattered Halls, Murmur, the first boss in Ramparts...). However they are leagues above EQ2. Before Maulgar, there were 2 minor named with same model. Before Gruul, there were like 6 (2 before the Ogri'la patch). Magtheridon there's 2ish. However with EQ2, not only are the dungeon AND raid bosses the EXACT SAME MODEL as a trash mob you've killed 4000000 times already, but they share the exact same model with 3 other bosses in the zone.
Graphics are usually the absolute last thing that I harp about in an mmorpg, but come on, EQ2 is arguably the second most graphically intensive game on the market and they decide to learn from the Gates of Discord playbook on models? (An entire expansion built from 8 models, awesome. I'm being 100% serious, count them - Noc, Aneuk, Ukun, Ikaav, Taelosian, Kyv, two headed guy with sword arms, and new stone golems. Only the boss of the expansion and a couple of animal bosses did NOT use those models - and this was a whole raiding expansion too.) In a lot of the raid zones they also took to using retarded boss names for most of the fights too, again in GoD style.
In summary - combine abilities and work on making raid encounters not boring and repetitive as shit and it will go a long way for me. |