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Old 09-21-2007, 08:20 AM   #54 (permalink)
Braen
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Unfortunately EQ2 does indeed that this problem. The cause is the 6 month expansion dev cycles the orignial dev team setup. Also, the dev team had to be split on Expansions and Adventure packs. Anyone that has raided in KoS knows that most of the raid zones look exactly alike. The problem even exists in EoF to some extent and some of the raid zones are too short.

With the new dev cycle they are moving away from adventure packs and putting expansions on at least 1 year development time. This allows for more art assets to be created (I know people are impressed with the Sarnak model and especially the armor on the new skeletal system), more scripting to be done (I heard in an interview that there is a dev that has worked over 2 months mostly on scripting just for Veeshan's Peak, which has 11 raid encounters and is a persistant raid zone), more models to be made and more encounter design. RoK is a 65-80 expansion with a 1-20 starter zone for the Sarnak. EoF is considered their best expansion yet and it is a 1-70 expansion that they built in 6 months. They had 6 months to basically build a new game, new starter areas and areas for people 1-70 to level up in.

I can't wait to see what they do with the end game of EQ2/RoK with over 12 months of dev time to build basically all end game stuff.
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