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Old 09-20-2007, 11:25 PM   #49 (permalink)
Digits
The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs.
 
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Join Date: Mar 2004
Location: 'Merica, land of the free.
Posts: 1,268
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Textures in EQ2 are fine. Some suck, but most are pretty good when max'd out. At worse their a mild eye sore, and that is usually only in the distance when no other detail is masking their shittiness (CT). What they should really do over is the games water engine. Just make a good texture that can be tinted various colors, because right now it looks like liquid metal is pouring through most zones. CT, as mentioned before, is especially vulnerable to this flaw.

I'm waiting till after we see their plan in RoK before I say do or die with combat abilities. I've made two primary macros and I'm fine with hitting them a few times per fight, but I posted earlier that Necros are one of the best designed classes for spamming abilities. The class would be perfect if they actually replaced our gimmick swarm pets with a disease dot, a poison dot and a splurt. Hopefully scouts all wind up with just very powerful positionals and short term crowd control effects, and even if they don't there will always be macros. Personally, when it comes to combat I am much more concerned with the mob side of things. EQ2 named work because (good) ones drop tradeable loot and masters, not because they're fun to fight. They really need to press on obvious mob abilities instead of having them all spam 'MORE DAMAGE' abilities. Put a few lifetaps and complete heals in there. I dare you. CT just isn't the shame when justicars just do a group HoT and melee the rest of the fight.
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