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Old 09-20-2007, 01:49 PM   #32 (permalink)
Mahes
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Join Date: Oct 2004
Posts: 517
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Yeah I stopped playing at 58th. It just seemed to be the same thing over and over and over. There was no new strategy to figure out to pull with. There were very few players looking to group, which made things even more pointless. I had the carpet quest in my book for 3 weeks and had finally gotten lucky to be on when a couple of others were looking to do the quest.

I will say on the pulling issue, that one of the best features to this day of the original EQ, was attempting to figure out mob pathing as to allow a player to be damn good at pulling, thus making a name for himself.

I see players with the class armor, but I just think ho hum. Nothing in the game makes me look at a player and think, Wow, I can hardly wait to get that item.

Itemization is indeed horrible. Combine that with the very weak creature AI, and the game is just a "Run down memory lane" kind of game.

One last pet pieve, Dying means nothing. If I die, I am not concerned in the least. There is no danger at all, no sense of dread. If I see a dragon, instead of thinking " Oh hell I need to get out of range", I just look at it as if it were just another wolf.

On that note, I am really getting tired of of the " You fight this dog gratz on 10th, look, another dog. At 58th what do I see, more dogs. Cannot the programmers at least change them a little?? Maybe you could make them,....red. Maybe you could give them scars, or deform them in some way. It amazes me that games still cannot produce variety in looks, but we can produce varities in name. I am guessing that at 70th, there are dogs called " Hound of the Superkillonechompyoudie dread". This was bad in EQ, was really hoping EQ2 might have improved on this, but I guess not.
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