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Originally Posted by Genjiro How can you say redundancy in abilities in this game is not really a problem? Sometimes you need to irk half of your playerbase if it turns into the game being much better as a whole. You have any idea how much time I spent on my warden just exclusively doing buffs after a wipe? It was like 20~ clicks of random shit, group buffs, feathers, sow for everyone, plus the redundant power and resist buffs...its fucking retarded. Those should have been combined into a handful of abilities eons ago, and they are definitely something that could be fixed.
My brigand has 2 bars full of combat abilities I can use in combat, this is fucking stupid. Thats not even counting stealths, deagros, and random self buffs. Many of these abilities I could do without, or have them just combined into fewer faster reuse abilities. EQ2 combat outside of healing isn't reactive at all, you just push shit as fast as possible like a conditioned rat in a Skinner box going after a food pellet. There is hardly any thought about combat, its boring, unimaginative, and just....easy. This has not changed in 3 years, and its the major failure of this game.
Zones, animations, graphics, while those things you bitch about are are definitely important, they are simply symptoms of a much more serious disease....that being overall combat/gameplay stinks. |
I knew I should have added the caveat: depending on your class. I know scouts are terrible, and buffs harken back to EQ1 more than anything else. The latter, at least, is being 'fixed' in the expansion but we'll see about that. I play a necromancer, one of the well designed classes in EQ2. They're broken powerful, certainly, but I only have 5 damage abilities I'll cast constantly in a fight and 3 of them are fire and forget dots. It's just a wonderful class to play, and it is the main reason I'm enjoying EQ2 as much as I am. I don't have to hit two dozen keys each fight, and if I did I'm playing my class wrong. Hopefully the expansion merges many scout abilities, and I wouldn't mind seeing my dots merged too. The only genuinely terrible necro design decision is the fact that our main DOT is 4 seconds long, and can be cast every 5 seconds. Heh, it's been a while since I got pissed over that so you can add that to the list. Just make all necro DOTS last 30-60 seconds and give us a lifetap, we'll be ecstatic.
Combat is the major failure of the game, no argument here. If it's not the class design it's the fact that most enemies don't have notable abilities. It would be fantastic for the game if they redid it, but look back at SOE's past attempts to 'fix' combat for their other games. Chipping away at the problem is the only way they can do it if they don't want to gamble their entire player base. What would happen if they fucked up the revamp for one class? Two classes? All of them?