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Originally Posted by Broham Redundancy in combat skills. |
That is self evident, and surprisingly not as much of an issue as you may think. I don't want this thread to be about things that they can do nothing to fix without irking half their player base. SOE has shown a half assed dedication to revamping the zones, and they have to realize that it isn't working.
It was mandatory to add Gfay, Darklight and soon to be timorous deep to show new players that EQ2 can be a good game but most people trying the game out have no idea that half the zones are good and half are bad. The truth is they have to completely redo the 10-30 zones, as in new maps and new everything, if they want to avoid the stigma of shitty zones. They are giant wastes of space, and have barely enough content for one quarter of their actual size. Butcherblock is one of the smallest over world zones in the game, but it is also among the best and lasts from 20-30 with a bit of grinding. Anyone who doesn't know about the quality different in zones is going to quit the game if faced with Commonlands leading into Nektulos. I've tried the game 4 times, 3 of which ended at level 18 as I just got bored and camped by the strangely stitched zombie.
Also, I'm glad I'm not the only person sick of body pulls. That alone is the cause for dungeons to be a simple cake walk for a group of 4 and more.
Edit: For fucks sake stop talking about WoW. There are 20 other threads on the front page for that.
Furthermore, I just ran to Cazic Thule. I ran into more named (2!) in the Feerot who dropped loot and gave AA than I did in a 2 hour run in CT earlier. I know CT is the quest dungeon as opposed to the loot dungeon, but come on.