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Old 08-29-2007, 11:06 AM   #1718 (permalink)
Twobit Whore
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Quote:
Originally Posted by Digits View Post
You're right, all future developers should just make dungeons as linear as possible like TBC because while it may be boring, it sure is convenient. No, you don't remove options by making a dungeon non linear. The swimming example is stupid unless swimming is under a much broader archetype such as, gasp, aerobics and is critical to stealth play.
Holy shit, that's what I said. You could make it a secondary skill that is part of a defined class and accomplish the same thing. Which has NOTHING to do with class-based vs. skill-based being better.

But then again, the discussion was how do you make it so that a skill-based system promotes diverse skillsets instead of turning into a FOTM quasi-class based system. So you make swimming a primary focus of a character so that you couldn't just be a warrior type with a swimming skill, but then you have just made 'Swimmer' a class.

Congrats on limiting your development of content to include something to make that classs viable in more than one dungeon.. or making it viable in very limited places which means no one will do it, no one will use that content and all that work was for naught.
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