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Originally Posted by Gaereth Of course its boring if the only thing like that in a game is traps or hidden crap rogues could find. But start adding more and more things to the equation, traps, puzzles, obstacles, etc, etc, etc...and thats just the non-combat crap. You can add a myriad of combat stuff as well so in the end you have this varied, multi-dimensional character that reflects what you want to see. |
The issue isn't concieving the ideas, it's implementing them. This is simply a case of dreaming of things that can't be done given the current technology and resource limitations. It's all nice to theorize and whatnot, but it really is moot if it isn't practical. I mean, any of us can sit here and dream of the perfect game that would require a holodeck to run.. but what would the point of that be?